[Deprecation] GainNode.gain.value setter smoothing is deprecated and will be removed in M64, around January 2018. Please use setTargetAtTime() instead if smoothing is needed. See https://www.chromestatus.com/features/5287995770929152 for more details.
WebAudio._createMasterGainNode @ rpg_core.js:6605
rpg_core.js:6605 [Deprecation] AudioParam value setter will become equivalent to AudioParam.setValueAtTime() in M65, around March 2018 See https://webaudio.github.io/web-audio-api/#dom-audioparam-value for more details.
WebAudio._createMasterGainNode @ rpg_core.js:6605
SF_People1.png Failed to load resource: net::ERR_FILE_NOT_FOUND
SF_Others.png Failed to load resource: net::ERR_FILE_NOT_FOUND
rpg_managers.js:1618 Error: Failed to load: img/characters/SF_People1.png
at Function.ImageManager.isReady (rpg_managers.js:790)
at Scene_Save.Scene_Base.isReady (rpg_scenes.js:33)
at Function.SceneManager.updateScene (rpg_managers.js:1667)
at Function.SceneManager.updateMain (rpg_managers.js:1641)
at Function.SceneManager.update (rpg_managers.js:1576)
rpg_core.js:6605 [Deprecation] GainNode.gain.value setter smoothing is deprecated and will be removed in M64, around January 2018. Please use setTargetAtTime() instead if smoothing is needed. See https://www.chromestatus.com/features/5287995770929152 for more details.
WebAudio._createMasterGainNode @ rpg_core.js:6605
rpg_core.js:6605 [Deprecation] AudioParam value setter will become equivalent to AudioParam.setValueAtTime() in M65, around March 2018 See https://webaudio.github.io/web-audio-api/#dom-audioparam-value for more details.
WebAudio._createMasterGainNode @ rpg_core.js:6605
People1.png Failed to load resource: net::ERR_FILE_NOT_FOUND
SF_People1.png Failed to load resource: net::ERR_FILE_NOT_FOUND
People1.png Failed to load resource: net::ERR_FILE_NOT_FOUND
SF_Others.png Failed to load resource: net::ERR_FILE_NOT_FOUND
rpg_managers.js:1618 Error: Failed to load: img/characters/People1.png
at Function.ImageManager.isReady (rpg_managers.js:790)
at Scene_Save.Scene_Base.isReady (rpg_scenes.js:33)
at Function.SceneManager.updateScene (rpg_managers.js:1667)
at Function.SceneManager.updateMain (rpg_managers.js:1641)
at Function.SceneManager.update (rpg_managers.js:1576)
rpg_core.js:6605 [Deprecation] GainNode.gain.value setter smoothing is deprecated and will be removed in M64, around January 2018. Please use setTargetAtTime() instead if smoothing is needed. See https://www.chromestatus.com/features/5287995770929152 for more details.
WebAudio._createMasterGainNode @ rpg_core.js:6605
rpg_core.js:6605 [Deprecation] AudioParam value setter will become equivalent to AudioParam.setValueAtTime() in M65, around March 2018 See https://webaudio.github.io/web-audio-api/#dom-audioparam-value for more details.
WebAudio._createMasterGainNode @ rpg_core.js:6605
People1.png Failed to load resource: net::ERR_FILE_NOT_FOUND
SF_Others.png Failed to load resource: net::ERR_FILE_NOT_FOUND
rpg_managers.js:1618 Error: Failed to load: img/faces/People1.png
at Function.ImageManager.isReady (rpg_managers.js:790)
at Scene_Save.Scene_Base.isReady (rpg_scenes.js:33)
at Function.SceneManager.updateScene (rpg_managers.js:1667)
at Function.SceneManager.updateMain (rpg_managers.js:1641)
at Function.SceneManager.update (rpg_managers.js:1576)
SceneManager.catchException @ rpg_managers.js:1618